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Building a Pick-Me Game with Next.js and Google Sheets Integration API
Medium: Building a Pick-Me Game with Next.js and Google Sheets Integration API
Building a Pick-Me Game with Next.js and Google Sheets Integration API
In this article, we will delve into the exciting world of web development by creating a pick-me game using Next.js. Not only will we build an engaging user interface, but we'll also explore the integration of Google Sheets to store user data effortlessly.
Prerequisites
- Next.js
- Google Sheets API
Getting Started with Next.js
To start our project, make sure you have Node.js installed, and then run the following commands:
npx create-next-app pick-me-game
cd pick-me-game
npm run dev
Now, you have a basic Next.js project up and running!
Rendering the User Interface
We need a page to input participant information fill.js
and a page for the host random.js
to randomly choose the winner.
In this article, I'll focus on how to apply the Google Sheets API, so I won't explain too much about other logic. I'll share the git repository so you can read my logic after this article.
// pages/fill.js
export default function Fill() {
return (
<div>
<div className="w-full max-w-xs m-auto mt-4">
<form className="bg-white shadow-md rounded px-8 pt-6 pb-8 mb-4">
<div className="mb-4">
<input
name="name"
required
className="shadow appearance-none border rounded w-full py-2 px-3 text-gray-700 leading-tight focus:outline-none focus:shadow-outline"
type="text"
placeholder="Name" />
</div>
<div className="mb-6">
<input
name="phone"
required
className="shadow appearance-none border rounded w-full py-2 px-3 text-gray-700 leading-tight focus:outline-none focus:shadow-outline"
placeholder="Phone number" />
</div>
<div className="flex items-center justify-center">
<button className="shadow appearance-none border rounded w-full py-2 px-3 text-gray-700 leading-tight focus:outline-none focus:shadow-outline"
type="submit">
Join random game
</button>
</div>
</form>
</div>
</div>
)
}
// pages/random.js
export default function Random() {
//...
return (
<div className='btn-start-game'>
<button className="btn-game-start border-purple-800 rounded p-3 px-8 bg-white text-purple-600 hover:text-purple-800 border-4 hover:border-purple-800 hover:bg-white font-mono absolute shadow-2xl"
onClick={findWinner}>
START
</button>
</div>
)
}
Storing Participant Data in Google Sheets
Setup Google API account
Go to https://console.cloud.google.com/
and create an account if you don't have one. Then go to Credentials
and Create credentials
> Create service account
.
For this mini project we need 2 keys GOOGLE_CLIENT_EMAIL
and GOOGLE_PRIVATE_KEY
.
Note: Create a service account with owner permission.
One more key for Google Sheets is GOOGLE_SHEET_ID
, You can get it in the link to your sheet.
For example, in https://docs.google.com/spreadsheets/d/1-6iugU-V9UrO7EDkVt-5x21LN5HeYAzHWgSku9Yy3TA
The key is 1-6iugU-V9UrO7EDkVt-5x21LN5HeYAzHWgSku9Yy3TA
. And don't forget to share the editor permission for the GOOGLE_CLIENT_EMAIL
.
Create api get Google Sheet data
We need 3 APIs for GET, CREATE, UPDATE.
GET
// pages/api/get
import { NextApiRequest, NextApiResponse } from 'next'
import { google } from 'googleapis'
export default async function handler(
req: NextApiRequest,
res: NextApiResponse
) {
try {
// prepare auth
const auth = new google.auth.GoogleAuth({
credentials: {
client_email: process.env.GOOGLE_CLIENT_EMAIL,
private_key: process.env.GOOGLE_PRIVATE_KEY?.replace(/\\n/g, '\n')
},
scopes: [
'https://www.googleapis.com/auth/drive',
'https://www.googleapis.com/auth/drive.file',
'https://www.googleapis.com/auth/spreadsheets'
]
})
const sheets = google.sheets({
auth,
version: 'v4'
})
const response = await sheets.spreadsheets.values.get({
spreadsheetId: process.env.GOOGLE_SHEET_ID,
range: 'A:C',
})
return res.status(200).json({
data: response.data
})
} catch (e) {
console.error(e)
return res.status(500).send({ message: 'Something went wrong' })
}
}
CREATE
// pages/api/submit
import { NextApiRequest, NextApiResponse } from 'next'
import { google } from 'googleapis'
type SheetForm = {
name: string
phone: string
status: number
}
export default async function handler(
req: NextApiRequest,
res: NextApiResponse
) {
if (req.method !== 'POST') {
return res.status(405).send({ message: 'Only POST request are allowed' })
}
const body = req.body as SheetForm
try {
// prepare auth
const auth = new google.auth.GoogleAuth({
credentials: {
client_email: process.env.GOOGLE_CLIENT_EMAIL,
private_key: process.env.GOOGLE_PRIVATE_KEY?.replace(/\\n/g, '\n')
},
scopes: [
'https://www.googleapis.com/auth/drive',
'https://www.googleapis.com/auth/drive.file',
'https://www.googleapis.com/auth/spreadsheets'
]
})
const sheets = google.sheets({
auth,
version: 'v4'
})
const response = await sheets.spreadsheets.values.append({
spreadsheetId: process.env.GOOGLE_SHEET_ID,
range: 'A1:C1',
valueInputOption: 'USER_ENTERED',
requestBody: {
values: [
[body.name, body.phone, body.status]
]
}
})
return res.status(200).json({
data: response.data
})
} catch (e) {
console.error(e)
return res.status(500).send({ message: 'Something went wrong' })
}
}
UPDATE
// pages/api/update
import { NextApiRequest, NextApiResponse } from 'next'
import { google } from 'googleapis'
type SheetData = []
export default async function handler(
req: NextApiRequest,
res: NextApiResponse
) {
if (req.method !== 'POST') {
return res.status(405).send({ message: 'Only POST request are allowed' })
}
const body = req.body as SheetData
try {
// prepare auth
const auth = new google.auth.GoogleAuth({
credentials: {
client_email: process.env.GOOGLE_CLIENT_EMAIL,
private_key: process.env.GOOGLE_PRIVATE_KEY?.replace(/\\n/g, '\n')
},
scopes: [
'https://www.googleapis.com/auth/drive',
'https://www.googleapis.com/auth/drive.file',
'https://www.googleapis.com/auth/spreadsheets'
]
})
const sheets = google.sheets({
auth,
version: 'v4'
})
const response = await sheets.spreadsheets.values.update({
spreadsheetId: process.env.GOOGLE_SHEET_ID,
range: 'A:C',
valueInputOption: 'USER_ENTERED',
requestBody: {
values: body
}
})
return res.status(200).json({
data: response.data
})
} catch (e) {
console.error(e)
return res.status(500).send({ message: 'Something went wrong' })
}
}
Handle logic
Handle participant validation information and add participant data to Google Sheets via API.
// fill.js
import { useEffect, useState } from 'react'
// ...
const [data, setData] = useState([])
const [isLoad, setIsLoad] = useState(false)
const fetchData = async () => {
const req = await fetch('/api/get')
const res = await req.json()
if (res.data && res.data.values) {
setData(res.data.values)
}
setIsLoad(true)
}
useEffect(() => {
fetchData()
}, [])
const handleClick = async (e) => {
e.preventDefault()
const name = document.querySelector('#name').value
const phone = document.querySelector('#phone').value
const status = 1
let checkPhone = 0
if (data.length > 0) {
for (let i = 0; i <= data.length; i++) {
// break condition
if (data[i] && data[i][1] == phone) {
console.log(data[i][1])
setErrorText('Joined phone number!')
setError(true)
checkPhone = 1
break;
}
}
}
if (checkPhone == 1) {
return false
}
//...
const form = {
name,
phone,
status
}
const response = await fetch('/api/submit', {
method: 'POST',
headers: {
'Accept': 'application/json',
'Content-Type': 'application/json'
},
body: JSON.stringify(form)
})
const content = await response.json()
console.log(content)
}
// ...
Random the winner
// ramdom.js
import { useEffect, useState, useRef } from 'react'
// ...
const [gameState, setGameState] = useState(false)
const [data, setData] = useState([])
const [showLabel, setShowLabel] = useState(false)
const [index, setIndex] = useState(null)
const handleClick = (state) => {
setGameState(state)
}
const fetchData = async () => {
const req = await fetch('/api/get')
const res = await req.json()
if (res.data && res.data.values) {
setData(res.data.values)
}
}
useEffect(() => {
fetchData()
}, [])
const findWinner = async () => {
var winnerIdx = Math.floor(Math.random() * data.length)
var newData = []
if (data[winnerIdx][2] == 0) {
findWinner()
}
setLoading(true)
setTimeout(() => {
setIndex(winnerIdx)
setShowLabel(true)
setLoading(false)
}, 5000)
// Update data
data.forEach((item, i) => {
newData[i] = item
if (winnerIdx == i) {
newData[i] = [item[0], item[1], 0]
}
})
const response = await fetch('/api/update', {
method: 'POST',
headers: {
'Accept': 'application/json',
'Content-Type': 'application/json'
},
body: JSON.stringify(newData)
})
const content = await response.json()
console.log(content)
fetchData()
}
// ...
Demo game
After register here register
The host can start the game here: Start game
Click start to choose the winner
You see the demo here: pickme.bunhere.com
End
Author: bunhere.com
I am always looking for feedback on my writing, so please let me know what you think. ❤️